Friday, October 10, 2008

Gamasutra: Halo's Multiplayer Almost Didn't Make It

From the article on Halo's multiplayer development: "[W]hen Microsoft acquired Bungie, at the time a veteran PC and Mac developer, and repositioned Halo as a flagship Xbox title, its multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race."

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Thursday, October 9, 2008

Three Developers Explain LBP Level Design to a 7-year-old

"My son has become completely enamored with LittleBigPlanet. Which isn't that surprising. Watching his interest in game development grow, I suggested that he write up a letter asking for advice in game design, which I would then email off to a few developers I know."

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