From the article on Halo's multiplayer development: "[W]hen Microsoft acquired Bungie, at the time a veteran PC and Mac developer, and repositioned Halo as a flagship Xbox title, its multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race."
read more | digg story
Friday, October 10, 2008
Thursday, October 9, 2008
Three Developers Explain LBP Level Design to a 7-year-old
"My son has become completely enamored with LittleBigPlanet. Which isn't that surprising. Watching his interest in game development grow, I suggested that he write up a letter asking for advice in game design, which I would then email off to a few developers I know."
read more | digg story
read more | digg story
Subscribe to:
Posts (Atom)