Friday, October 10, 2008

Gamasutra: Halo's Multiplayer Almost Didn't Make It

From the article on Halo's multiplayer development: "[W]hen Microsoft acquired Bungie, at the time a veteran PC and Mac developer, and repositioned Halo as a flagship Xbox title, its multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race."

read more | digg story