In this Dead Space video review, no one can hear you scream.
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Wednesday, October 15, 2008
Friday, October 10, 2008
Gamasutra: Halo's Multiplayer Almost Didn't Make It
From the article on Halo's multiplayer development: "[W]hen Microsoft acquired Bungie, at the time a veteran PC and Mac developer, and repositioned Halo as a flagship Xbox title, its multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race."
read more | digg story
read more | digg story
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