In this Dead Space video review, no one can hear you scream.
read more | digg story
Wednesday, October 15, 2008
Friday, October 10, 2008
Gamasutra: Halo's Multiplayer Almost Didn't Make It
From the article on Halo's multiplayer development: "[W]hen Microsoft acquired Bungie, at the time a veteran PC and Mac developer, and repositioned Halo as a flagship Xbox title, its multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race."
read more | digg story
read more | digg story
Thursday, October 9, 2008
Three Developers Explain LBP Level Design to a 7-year-old
"My son has become completely enamored with LittleBigPlanet. Which isn't that surprising. Watching his interest in game development grow, I suggested that he write up a letter asking for advice in game design, which I would then email off to a few developers I know."
read more | digg story
read more | digg story
Monday, October 6, 2008
Rocking Out With a Pair of Full-Size Rock Band Guitars
Both Guitar Hero and the Rock Band series continue to be big sellers and impressive draws in getting casual players to buy expensive peripheral-laden games. With the news that peripherals between both games should be completely compatible, a new market has popped up for more expensive instruments.
read more | digg story
Wednesday, October 1, 2008
EA Kills Tiberium, Cites Quality Issues
Electronic Arts said Tuesday that it has canceled its squad-based first-person shooter Tiberium, saying that the game was "not on track to meet the high quality standards" of the company.
read more | digg story
read more | digg story
Subscribe to:
Posts (Atom)