Tuesday, November 11, 2008
Thursday, November 6, 2008
Remembering Michael Crichton
From Entertainment Weekly's PopWatch blog:
"There's a line between our awe of science and technology, with all the possibilities they offer us, and our fear of same, that the sense of control they offer is a lethal illusion. Few authors made that line their own as skillfully -- and as profitably -- as Michael Crichton. The author/screenwriter/director, who died Tuesday at age 66, had a knack for finding and exploring hot-button issues in his techno-thrillers -- sexual harassment (Disclosure), epidemiology (The Andromeda Strain), airline safety (Airframe), the importation of Japanese business culture to the U.S. (Rising Sun), nanotechnology (Prey), global warming (State of Fear), and of course, genetic engineering (Jurassic Park, The Lost World, and Next)."The rest of the article is an excellent read. Unfortunately, his personal website doesn't appear to have active links but the wikipedia has great information if you want to learn more about him.
Tuesday, November 4, 2008
NBA Jam: Secrets behind the original arcade phenomenon
Boomshackalacka! NBA Jam was probably the best sports video game behind Tecmo Bowl in its day. Crazy insider information about how the game dissed Scottie Pippen and the haunting of Drazen Petrovic.
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Wednesday, October 15, 2008
Friday, October 10, 2008
Gamasutra: Halo's Multiplayer Almost Didn't Make It
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Thursday, October 9, 2008
Three Developers Explain LBP Level Design to a 7-year-old
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Monday, October 6, 2008
Rocking Out With a Pair of Full-Size Rock Band Guitars

Both Guitar Hero and the Rock Band series continue to be big sellers and impressive draws in getting casual players to buy expensive peripheral-laden games. With the news that peripherals between both games should be completely compatible, a new market has popped up for more expensive instruments.
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Wednesday, October 1, 2008
EA Kills Tiberium, Cites Quality Issues
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Thursday, August 21, 2008
Demo Impressions: The Force Unleashed
I took some time out of my hectic morning to download the demo for The Force Unleashed and tinker with it a little bit. My first impressions were that it is a very good looking game; the cutscene before the demo level looked really good. Picking up stuff and flinging it around was a lot of fun even though I don't yet have the hang of moving objects around in 3d space. I keep wrecking what I'm holding by bashing it into the environment.
The only thing I am worried about is that the game is nothing more than force pushing targets to bits. I can imagine that there will be some force based puzzles for certain but would it really be worth the $60? The embedded video is just gameplay from Gamespot and not the demo.
Friday, August 8, 2008
Op-ed: Women in Games: Who Cares?
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As John Madden would say, 'Boom!' His NFL game turns 20
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Friday, July 25, 2008
24 Things Sports Video Games Can't Get Right
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Thursday, July 24, 2008
Will 3-D Sportscasting Save the Movie Theater?
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Tuesday, July 22, 2008
Study: 40% of US gamers are women
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Tuesday, July 8, 2008
Giant Bomb: Force Unleashed Preview
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Saturday, June 28, 2008
DRM license transfer tool now available
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Saturday, June 21, 2008
ArsTech: McCain uses game music in ad
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Tuesday, June 17, 2008
Stan Winston dies of cancer at 62
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Friday, June 13, 2008
The new EA and managing morale in the creative industry
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Sunday, June 8, 2008
Wednesday, June 4, 2008
The new EA and managing morale in the creative industry
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Game Reviews: The Ugly Path from Publisher to Publishing
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Wednesday, May 28, 2008
Top 20 Women in the Gaming Industry
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Tuesday, May 27, 2008
Wait... You are "delisting" Xbox LIVE Arcade Games?
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Thursday, May 22, 2008
A Video Game Star and His Less-Than-Stellar Pay
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Wednesday, May 21, 2008
MadWorld 'Debut' trailer HD
"Described as a game that "straddles graphic novels and 3D worlds," MADWORLD looks every bit as stunning as early video footage had suggested. It's set for release during Q1, 2009, and promises weapons that range from chainsaws to street signs, irreverent humor, and sports commentary to accompany the slaughtering."
Saturday, May 17, 2008
EA cuts baseball games from lineup
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Friday, May 16, 2008
Note to EA. . .Stop Buying Developers, Make More Games. . .
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Friday, May 9, 2008
how do i play game? - Adventures of a Non-Gamer

Thursday, May 8, 2008
A History of Gaming Platforms: Mattel Intellivision
Gamasutra's A History of Gaming Platforms series continues with a look at the Intellivision, a classic video game console developed by toy company Mattel and continued as an independent business for years after being dropped by that company.
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Thursday, May 1, 2008
Wednesday, April 30, 2008
Library of Congress Acquires Spider-Man’s Birth Certificate
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Wednesday, April 23, 2008
Dungeons & Dragons: The Pen and Paper Video Game

From Gamasutra.com:In a fitting tribute to late Dungeons & Dragons co-creator Gary Gygax, Volition designer Monje examines Gygax's massive legacy, suggesting that D&D was "the progenitor of most contemporary video games, irrespective of genre."
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Friday, April 18, 2008
Don King / 2K Sports Prizefighter video
Sunday, April 6, 2008
Quake 3 Multiplayer running on 2 iTouch's
So we've been playing around with Quake 3 and Apple's iTouch. Scott grabbed the icculus source and with a few modifications had it running pretty quick. Here's a video of him with two iTouch's in multiplayer.
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Rockstar Social Club to Launch with GTAIV

From 1up.com:
"When Grand Theft Auto IV hits stores on April 29th, it will launch alongside another new Rockstar Games project: the Rockstar Social Club. Starting on April 15th, players can register for the online community at rockstargames.com/socialclub with their Xbox Live gamertag and/or PlayStation Network ID"
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Thursday, April 3, 2008
How to survive your first foray into online FPS gaming
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Exclusive: Penny Arcade's Gabe and Tycho Talk Greenhouse
In this Wired.com exclusive interview, Penny Arcade creators Mike "Gabe" Krahulik and Jerry "Tycho" Holkins talk about their ambitions for their game download store Greenhouse, how it's all set up, and the kind of indie games they want to put in front of their army of loyal readers.
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Thursday, March 27, 2008
The Myth of the Media Myth

In an article on the Escapist website, game designer Brenda Brathwaite talks about the mainstream perception of videogames and takes a good look at how the perceptions are formed. She points out it is easy to blame "the Media" for the public's perception of games but finds that there are other reasons rooted in how people feel about their relationship with videogames in their lives.
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Tuesday, March 25, 2008
Xbox Live takes serious action against gamerscore cheaters

Microsoft has taken action against numerous cheaters on Xbox Live who have been manipulating their gamerscore. The actions include resetting the gamerscore of these people to zero, removing their ability to regain all previously gained achievements, and labeling them as a cheater on Xbox.com and in the Xbox dashboard.
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Saturday, March 22, 2008
GameSpot editor leaves: timeline of staff exodus inside
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Tuesday, March 18, 2008
Did you see that? Sneaky In-game Ads and Crackdown
I hadn't picked up Crackdown in some time. It and All Pro Football have been my games of choice as of late because I can play them in short bursts before getting to bed. My first thought was "oh what a lovely Easter Egg" and then when I googled 'Harold Kumar Crackdown' I found this link.
I don't have a problem with in-game ads, but this is the first time I have run into them in a game. I always thought that I wouldn't pay them any mind when I saw them, but here I am giving the movie face time because I thought I was seeing things. Clever marketing ploy, indeed!
Wednesday, March 5, 2008
Dungeons & Dragons creator dies
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Monday, February 25, 2008
Xbox 360 HD-DVD drops to $50
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Friday, February 15, 2008
Wednesday, January 23, 2008
No Country For Old Gamers - Gaming Generation Gap

There is an interesting article from Level Up that talks about what would happen as gamers of different generations interact. From the original post: "We've often complained about the generation gap that divides those who understand videogames as a medium and those who, in ways large and small, dismiss them... What would happen to those of us in our mid-thirties and above if our parents, grandparents, bosses, religious leaders, politicians, all wanted to play as regularly as we do?"
Saturday, January 19, 2008
Gamer Saves Real Life Using Skills from America's Army
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Thursday, January 17, 2008
COD 4 OCD - Freakin' FNG

My wife picked up the Limited Edition of Call of Duty 4 for me over the holidays and I finally got around to firing it up.
I didn't get very far in the campaign because I spent all my free time in tutorial.
At the start of the game you're given a overview of your weapons, aiming, firing, reloading and swapping as well as melee attacks (BTW, the NPC response to my melee attack was pretty funny, I thought). You're directed to meet up with the rest of the squad afterwards and this is where I spent my free time.
There is an obstacle course where you have to take out targets with your weapon and flash bang grenades. Based on your finish time, the game sets an appropriate difficulty level.
I must have run through the course a couple dozen times trying to get close to the best time at Infinity Ward. Even when I went back to the game later, I still kept trying to better my time.
My best is 25.87 seconds. The Infinity Ward best was listed at 15. Someone has managed (hacked?) a finish of the level in under 10 seconds.
I know the rest of the game is awesome but for some reason I keep going back to this time trial!
Tuesday, January 15, 2008
Evolving Disney: Graham Hopper Speaks
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Thursday, January 10, 2008
Ubisoft, Midway and Sony bans EGM from publishing content
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